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Answer by Baste
The problem is that you're starting another instance of the coroutine on every frame. This means that you've got a bunch of updates of the newPos and oldPos variables all the time, which will cause a...
View ArticleAnswer by robertbu
As @Baste mentioned, there are significant problems with your current approach. But even if you get them fixed, there is a conceptual problem. Assuming you are checking each frame but are updating...
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